One of the hands on reports I saw:
it's not an RPG. BUT, it's what I'm going to call the new gold standard in FPS for the thinking man. Remember the Phantom Dust craze that happened around here for a while? Remember how you had to select skills on the fly and then get through the match in one piece with your build? Well, how about 16 player, all team-based objective servers where you buy your limited skill set before the match, work in tandem with magic and tech using various racial aptitudes and disadvantages, have to double-kill all oponents for fear their corpses will be revived by a magic user on the other side- preferably by going into 3rd person with a frikken energy sword and chopping their bodies to bits.......
Let me give you one example: Skill up with heat-sensing tech to see opponents through walls combined with teleportation magic to liquefy through the wall, ready to blow the head off the unsuspecting. Or how about magic seeds that instantly grow life-giving trees which will heal anyone (even enmies) in proximity?
I was a little skeptical at first, but let me tell all of you- Shadowrun blew my mind. It'll be out when Windows Vista launches and will have cross-platform play between PC and 360. You will bow down to FASA studios, I guarantee.
Team xbox previews:
http://previews.teamxbox.com/xbox-360/1 ... dowrun/p1/
30 sec gameplay clip:
http://xboxmovies.teamxbox.com/xbox-360 ... 6-Footage/
Sounds like it has potential and the races/powers give it a lot more depth than a typical fps. For example, Dwarves can steal/mitigate magic, humans get more tech.. you are awarded not only for kills but also for support roles; successful teams require a bunch of supporting builds (elves for healing and quick attacks, trolls to tank, a dwarf for special support/screwing up healers). You can res teammates and get money back for it, but the enemy can gib the body first, and if you die anyone who you ressed dies too. Ressed players tithe half their money earned to you after coming back to life. Summoning monsters, casting snares/vines near doorways to trap enemies, useful melee (1 swing from a katana is enough to kill most races) are some of the stuff they've revealed so far.
The devs have been really tight-lipped about a lot of the details, like what other weapons/spells/abilities players will be able to use. All the hands-on accounts I've read about the game have been very positive though, so I'm looking forward to hearing more about this one..