The only MMORPG I found worth while was DAoC. The coordination of a guild and often an entire realm in RvR made it fun. But the rest of the game was tedious and unintuitive (the quest, levelling and crafting systems all sucked ass).
As for nerfing... I won't play any game that requires a monthly fee where nerfing is too severe and where the possibility of something being nerfed is too high. Especially if you can only have one character. I'm not willing to pay 100 bucks to work on a character for several months only to have its ass nerfed down the line.
But, hey, that's why I've decided not to play it. So have fun for those of you who decided to give it a go.
every fucking game in the history of MMORPGs is going to have a nerf fest through its history. So it bit us in the ass sooner than later.. big deal.
DAoC never had a "nerf fest." The nerfs they did were minor and they often changed it back when they realize they had made a mistake. The devs play the game themselves and test the balance often. They mildly nerfed zerks a short while ago, but they were still the most powerful tanks by the time I left the game.
If you're willing to accept "nerf fests" then you need to reevaluate things here. Nerfs are a problem in the MMORPG industry. If you just "go with the flow" and don't do anything to act against it, then the devs are going to continue to make stupid mistakes like that and the mediocrity of the MMORPG genre will persist. It's like that whole idea that for evil to triump, all it takes is a good person to do nothing.