Wow, this lists a ton of changes in the works. They are just beginning to address Monster's biggest gripe.
Loot
Added armor segment and segment enhancement loot drops
Added the ability for loot items to have randomized stats. The chance and extent of randomized stats is based on the creature's level.
Added the ability for the loot system to drop functional crafting components.
Added special loot items for a number of creature types. These items can only be found on specific creatures. Many of these items are components which can be used in the crafting process. Start looking.
Added exceptional and legendary item/component drops. These items are very rare and are found only on high level creatures.
Added the ability for weapons and armor to drop with skill mods.
Static (placed) locked crates and dropped locked crates will now have loot in them again.
When looting a resource container, the default action is now pickup instead of split.
This is a welcome change:
Missions: New mission terminals added for Artisan (crafting, and surveying missions), Entertainer (musician and dancer gig missions) and Explorer (hunting missions, and recon) mission types.
Okay the list is too huge to go through... you jsut have to see it. This is all in development, so who knows when it will go live.