Update 1 is on the test server!

Super secret underground base!

Update 1 is on the test server!

Postby Wynn on Tue Jun 15, 2004 6:12 pm

Looks like good stuff.



Welcome to City of Heroes First Feature Update!

You’ve faced and defeated Hellions, Skulls, the 5th Column, the Circle of Thorns and many, many other villains. You’ve gone from novice hero to a full-fledged scourge of evildoers. The streets of Paragon City are safer, its citizens able to pursue their lives without the overwhelming specter of crime hovering over their heads. You’ve earned a job well done and the thanks of a grateful city…but that was yesterday. Today, new threats are upon you. Today, you have to bind up your wounds, strengthen your powers and take a heroic leap—


Through the Looking Glass

Be prepared for new zones, new missions and other exciting additions. Be prepared to experience the next level of super-powered gameplay.

Through the Looking Glass Update & Patch 2.20040610.0 Notes:


2 New City Zones:

• Peregrine Island – This zone, north of Talos Island, is home to the secretive Portal Corporation. The company’s tight-lipped attitude has recently led to concerns that their fledgling technology has somehow rendered the island dimensionally unstable.

• Rikti Crash Site – In this zone, the Rikti War still rages. Join the battle and keep Earth safe from the alien invaders.


New twists to missions:

• 5th Column Prison – When you’re defeated in certain equipped 5th Column bases, you will have more to deal with than a hospital bill. The Column has learned how to override the city’s emergency teleportation network, and they have no intention of letting you go free.

• Circle of Thorns Crystal Prison – Like the 5th Column, if you are defeated in selected lairs, the Circle of Thorns will have a big surprise in store for you.

• Circle of Thorns Gate Room – The Circle has found a new method of protecting its dark secrets: the Gate Room. This room summons forth hordes of Circle Behemoths to threaten any invaders.

• Circle of Thorns Orichalchum Crystals – Magic can bring power, or magic can bring pain. These crystals have become infused with the Circle’s dark magic, and heroes will often find themselves surprised by the results.

• Tech Danger Lab – Technology can be somewhat unreliable. The only way to find out what the Tech Danger Lab holds is to experiment and observe the results.


Outdoor Mission Maps:

• The villains of Paragon City have taken the fight to the streets. Battle your foes in instanced outdoor missions within the city itself, or journey to bizarre alternate worlds and spread justice throughout the multiverse.


Contact\Mission\Story Arc Content For levels 40-50:

• The sick amusements of the Carnival of Shadows have turned deadly. Learn the source of their powers on your quest to save a single soul.

• Expose the darkness in Countess Crey’s closets and bring her secrets to light at last.

• Begin to plumb the depths of the mysterious Malta Group, with a little help from a pair of super spies.

• Nemesis: How far will the Prussian Prince of Automatons go in his bid to conquer America? Find out, and put an end to his evil plans.

• As with many new technologies, Portal Corporation’s advances involve great risks. Venture to alternate realities to keep Paragon City safe from the many hazards of the multiverse.

• Is there any hope for peace between the Rikti and Earth? Not if you don’t keep your eye on the factions that have begun to splinter Rikti society.

• The Praetorian supervillains may well be the greatest threat your fair city has ever faced. Take the battle to their home dimension to keep Paragon City safe.


Trial Room:

• Sewer Trial Room – Deep within the sewer system, something is growing. Characters between levels 38 and 40 must battle the Hydra to keep it contained – but be sure to come prepared for a long, hard fight.


Tailor:

• Now your costume can change and evolve with your hero. At 3 locations within Paragon City, you can update your outfit – for a price.

• At levels 20, 30 and 40, you can earn extra costume slots by performing tasks for Icon’s tailors. Now you can customize your look on a daily basis!


Trials:

•"The Hive" - The villains in The Hive (Hamidon, et al.) are now level 50, rather than level 40. The rewards have also been adjusted accordingly.


Balance Changes:

• Decreased the difficulty of higher level foes. Foes 4 and 5 levels higher than you are now easier. Foes 6 and 7 levels higher than you are slightly easier, but still very difficult.

• Fixed a bug that made some powers buff/heal less in an AoE if it hit a villain target (like Transfusion, Siphon Power, or Twilight Grasp) that was higher level. These powers will now buff/heal based on the casters level.

• Fixed a bug that was causing Scrapper/Regeneration/Resilience to drain a tiny bit of END every 10 seconds.

• Fixed Short Help description for Claws/Focus. It used to say it was a Melee AoE, but it is actually a Ranged Targeted power. Power did not change, only description was corrected.

• Fixed Short Help description for Storm Summoning/O2 Boost. It used to say it was a Ranged AoE, but it is actually a Ranged Targeted Ally power. Power did not change, only description was corrected.

• Fixed Short Help and long description for Energy Blast/Explosive Blast. Actual damage is Moderate, but description said it was Minor. Power did not change, only description was corrected.

• Fixed O2 Boost and Clear Mind Resistance to Sleep (it would awaken slept Allies, but it gave no resistance).

• Burn now also protects the caster from Sleep and Hold effects.

• Fixed inconsistency in the short and long help of Energy Blast/Explosive Blast (power did not change).

• Provoke now accepts Accuracy Enhancements.

• Added a Critical Hit (small % change to do double damage) to ALL Scrapper Primary attack powers. Existing scrapper powers that already had critical hit damage have a higher success chance than other powers.

• Added Resistance to Hold and Knockback to Moment of Glory (technically, this is a bug fix).

• Decreased the Accuracy BONUS of higher level villains when attacking lower level Heroes. This change effectively improved Defensive powers (buffs and Defense armors). There was a discrepancy that made Resist Damage powers more effective against higher level foes than Defense powers. This change does not change any power directly, but allows Defense powers to be more effective against higher level foes. They should be equally effective as Resist Damage powers. This change does slightly reduce a higher level Heroes ability to hit lower level villains, but it should be hardly noticed since High level Heroes are significantly more powerful than lower level villains and will still hardly miss anyway.

• Fixed a bug that allowed Slow (Slow Recharge Time) powers to increase a target's recharge time to infinity. Maximum debuff to recharge time is now 4 times normal recharge (this applies to villains and Heroes).

• Fixed a bug that allowed Debuff Damage powers to debuff a target’s damage to zero. A target’s damage can not be debuffed below 10% of its normal damage (this applies to villains and Heroes).

• There is now a MAX damage resistance of 90% for all (standard) damage types. No combination of powers or enhancements can bring your damage resistance beyond 90%. Any damage resistance beyond 90% will go towards damage resistance protection (it will protect you from getting your damage resistance debuffed).

• Increased Max possible Resistance to Speed Running, Flying and Swimming to 100% (villains and Heroes).

• Fixed Collision/Selection box of many larger villains.


Physics:

• The jump code was slightly changed to better reflect reality, to be modified by powers better, and to provide overall better gameplay.



Networking:

• Added networking code that handles client stalls better and should reduce disconnects for users with poor network connections.


New Slash Commands:

• nojumprepeat - Disables jump auto-repeat

• whereami - Tells the name of the shard/map you are on

• costume_change, cc - Change current costume



Known Issues for this Patch:

• Villains can attack through prison doors and enter your cell.

• Error when flying very fast and switching to Hover.

• Players who logged out in the Outbreak zone may find themselves in the Rikti Crash Site when they log back in.

• Ghost Falcon's mission does not load the map properly.

• After deleting a character, the keyboard does not work when you log in.

• Hydra tentacles run onto rocks and ledges.

• Able to change costumes when timer is at 15 seconds.

• When Tailoring, pressing "Reset" turns skin color to top left choice.

• Auto Turret has a Mek Man robot on it.

• Vehicles in Rikti Crash Site uses the Mek Men model.

• Dark Servant power (Player and NPC) looks like a Mek Man model.

• Malta Gunslinger animation is missing a weapon.

• Group buffs and targeted buffs show the hero’s name incorrectly in the chat window.
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Postby Monster on Wed Jun 16, 2004 7:00 am

Sounds pretty cool... I'm wondering what changes they're making to jumping to make it more "realistic" though. My guess? No more jump climbing.
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Postby Wynn on Wed Jun 16, 2004 4:47 pm

Apparently the jump changes are a case of developer assheadisis. Everybody is bitching about it on the forums. Looks like they turned gravity down and everybody is jumping and floating around a lot more.

They are also saying that tailor costs are extremely expensive. I think that sucks too.

Hopefully they will modify things a bit more before they go live.
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Postby Monster on Thu Jun 17, 2004 7:35 am

How is turning gravity down and making jumps "floaty" more realistic?

I was expecting tailoring to be expensive. I don't know why MMORPG's have to punish you for wanting to change how you look. I remember when hairdressers were first introduced in UO it was extremely expensive too.
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